MMVE 2012

The 5th International Workshop on Massively Multiuser Virtual Environments
IEEE International Symposium on Audio-Visual Environments and Games (HAVE 2012)
October 08-09, 2012, Munich, Germany

[ News | Introduction | Schedule | Topics | Submission | Important Dates | Organizers & TPC | IEEE HAVE 2012 | Call for Papers (TXT)(PDF) ]




Massively Multiuser Virtual Environment (MMVE) systems are spatial simulations that provide real-time human interactions among thousands to millions of concurrent users. MMVEs have experienced phenomenal growth in recent years in the form of massively multiplayer online games (MMOGs) such as World of Warcraft and Lineage, and social communities such as Second Life and Hobbo Hotel. The technical aspect of designing, developing, and deploying them is highly interdisciplinary and involves experts from many domains, e.g., graphics, networking, protocol and architecture designs. The MMVE workshop intends to provide a forum for both academic researchers and industry developers to investigate the architectural and system support for MMVEs. By gathering experts under one roof, we wish to discuss their findings, incite collaborations, and move the state of the art forward.

Workshop Schedule (Tbd.)



The workshop seeks to provide a forum for researchers and practitioners in the field, and will encourage discussions based on the presented papers to identify current and future research topics. We are particularly interested in raising discussions about the following questions:
  • How is MMVE technology developed for games reused for distributed virtual environment in other domains, such as training?
  • How do the life-cycles and payment models of games integrated into social networking systems (Facebook etc) influence game development?
  • How can MMVE technology leverage parallel computing technology, including multicore (Cell, GPU), tight clustering (transactional memory, distributed shared memory) and distributed systems (P2P, Clouds)?
More specifically, the workshop addresses the following MMVE topics:
  1. Scalability, the ability to handle at least thousands of concurrent users, interacting via Internet.
  2. Interactivity, how to provide responsive, near real time interactions despite latency and jitter.
  3. Consistency, providing consistent views for users, despite the inherent delay in state updates.
  4. Persistence, the ability to save and access the world states despite disconnections and failures.
  5. Security and privacy, distributed algorithms that allow secure interactions and privacy guarantees.
  6. Interoperability, integration of multiple systems or providers with common protocols or clients.
  7. Bandwidth restricted (mobile) devices, the integration of mobile devices for nomadic systems.
  8. Self-organizing architectures, load balancing and fault tolerance without manual configurations.
  9. Content streaming, voice communication and 3D content streaming, incremental deployment and updating.
  10. Implementation issues, novel approaches to address development challenges.

Submission Guidelines

Paper submissions must cover one of the topics listed above, or a closely-related one. We solicit full size papers (6 pages long) as well as posters (2 pages extended abstracts). All submissions must be blinded, must be original prior unpublished work and not under review elsewhere. All submissions will be peer-reviewed (double-blind) and selected based on their originality, merit, and relevance to the workshop. Research papers must be original prior unpublished work and not under review elsewhere. All submissions will be peer-reviewed (double blind) and selected based on their originality, merit, and relevance to the workshop.

Submissions are handled online with our electronic submission system. To submit a paper, click here:

MMVE 2012 paper submission

Accepted papers and demos must be presented at the workshop. All accepted MMVE papers will be indexed in IEEE Xplore, included as part of IEEE HAVE 2012 proceedings. If you have any questions, please email us at [email protected].


Important Dates

Submission Deadline: July 1st, 2012 July 10th, 2012 (extended)
Acceptance Notification: August 1st, 2012
Camera Ready Version: September 1st, 2012
Workshop Date: October 08-09th, 2012


TPC Chair:

Publicity Co-Chairs:

  • Herman Engelbrecht, University of Stellenbosch, South Africa
  • Jin-Yuan Jia, Tongji University, China
  • Peter Quax, Hasselt University, Belgium

Technical Program Committee

  • Maha Abdallah, University of Paris VI, France
  • Dewan T. Ahmed, University of Ottawa, Canada
  • Jean Botev, University of Luxembourg
  • Kuan-Ta Chen, Academia Sinica, Taiwan
  • Abdennour El Rhalibi, Liverpool John Moores University, UK
  • Herman Engelbrecht, University of Stellenbosch, South Africa
  • Wu-chang Feng, Portland State University, USA
  • Stefano Ferretti, Univ. Bologna, Italy
  • Alexandru Iosup, TU Delft, Netherland
  • Huaiyu (Kitty) Liu, Intel Labs, USA
  • Jay Lorch, Microsoft Research, USA
  • Maja Matijasevic, University of Zagreb, Croatia
  • Ali Nazari, Karlsruhe Institute of Technology (KIT), Germany
  • Jauvane C. Oliveira, LNCC, Brazil
  • Kjetil Raaen, NITH, Norway
  • Laura Ricci, University of Pisa, Italy
  • Richard Suselbeck, Univ. Mannheim, Germany
  • Cristina Videira Lopes, UC Irvine, USA
  • Shinya Yamamoto, Tokyo University of Science, Yamaguchi, Japan
  • Suiping Zhou, Teesside University, UK
  • Roger Zimmermann, National University of Singapore, Singapore