The workshop addresses the following topics:
- Scalability, i.e. the ability to handle thousands of users at the same time, interacting
via the global Internet.
- Interactivity, i.e. how to provide highly responsive environments with near real
time interaction despite network delay and jitter.
- Bandwidth restricted (mobile) end user devices, e.g. the integration of mobile devices
for nomadic augmented reality applications.
- Dynamic & flexible distribution architectures, e.g. self-adapting client/server,
peer-to-peer and hybrid architectures.
- Consistency, i.e. providing guarantees concerning consistency to users of the distributed
environment, despite the high level of responsiveness necessary and the experienced
network delay.
- Persistency, i.e. the ability to save and access the state of the virtual environment
despite disconnections and faulty components.
- Security & privacy, e.g. distributed authentication algorithms that allow users
to participate in the environment securely and without fear of being spied on.
- Implementation issues, e.g. novel approaches to effectively manage the complexity
of developing applications for such environments.
In order to ensure a high quality technical session, paper submissions must cover
one of the topics listed above, or a closely-related one. We will prioritize experience
papers describing lessons learnt from built systems, including information about
approaches that did and did not work, unexpected results, common abstractions, and
metrics for evaluating distributed virtual environment distribution approaches.
One of the key issues to debate is the underlying structure of distributed virtual
environment systems, which includes different possible configurations such as peer-to-peer,
central-server-based, and hybrid models. The workshop will provide a meeting point
for researchers working in the field. We plan to encourage discussions based on
the presented papers and come with a list of requirements for next generation distribution
middleware.
Paper submissions must cover one of the topics listed above, or a closely-related one.
We will prioritize experience papers describing lessons learnt from built systems,
including information about approaches that did and did not work, unexpected results, common abstractions, and metrics for evaluating distributed virtual environment distribution approaches. One of the key issues to debate is the underlying structure of distributed virtual environment systems, which includes different possible configurations such as peer-to-peer, central-server-based, and hybrid models.
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