Recent technological advances have ushered in a new era of immersive experiences, with innovations like head-mounted displays, and wearable sensing devices. However, the new level of immersiveness and realism offered in immersive realities comes with many open challenges. Growing data volumes and system performance constraints, including latency, computation power, energy efficiency, and bandwidth limitations, are now central concerns. Understanding user behaviour remains essential for enhancing future immersive technologies. These challenges and opportunities present a rich set of problems to be explored, providing valuable insights for supporting mixed or 3D virtual environment applications more effectively.
In this context, MMVE is an interactive and discussion-oriented workshop that serves as an inclusive and interdisciplinary forum, spanning a broad range of topics related to immersive experience or Extended reality (XR), including mixed reality (MR), augmented reality (AR), and virtual reality (VR). This workshop provides a unique opportunity for researchers in the field, from both academia and industry, to gather and foster discussions, share novel ideas, and present cutting-edge research contributions. It's a dynamic space where innovation knows no bounds, and new collaborations can begin.
Topics of interest include (but are not limited to):
Immersive & Interactive Content
- 3D virtual environments
- 3D graphics
- 3D meshes
- Light fields
- Point clouds
- Omnidirectional media
- Authoring language and tools
Support for Immersive Multimedia Systems
- Immersive and interactive multimedia systems (i.e., VR, AR, MR)
- Sensor systems
- Vision systems
- Wearable systems
- Operating systems
- Distributed systems
- Middleware
- Mobile and embedded systems
Quality and Performance of Immersive Multimedia Systems
- Performance metrics:
- Latency
- Scalability
- Throughput etc.
- Objective quality metrics:
- Video and Audio Quality
- Quality of experience etc.
- Evaluation methodologies
- Security and privacy
Perception and Behaviour in Immersive Experience
- Psychological effects and perception
- Multisensory processes
- Social interactions
- Human-computer interaction
- User behaviour analysis and modelling
Applied Contexts of Immersive Multimedia Systems
- Social VR/XR
- Cinematic Virtual Reality
- Digital TV
- Games/Entertainment
- Education
- Healthcare
- Storytelling
Submission Instructions
MMVE solicits full papers (up to 6 pages, excluding references) and short papers (up to 3 pages, excluding references), covering
one of the above or closely related topics. Short paper submissions are expected to either present a work-in-progress or
describe a system or application suitable for demonstration at the workshop.
All submissions should double blind using the standard ACM proceedings style
(two-column LaTeX template with document class \documentclass[sigconf,review,anonymous]{acmart}
).
Submissions must be blinded and constitute original, unpublished work not under review elsewhere. Submissions will undergo a double-blind peer review process
and will be selected based on their originality, merit, and relevance to the workshop. Accepted papers must be presented by one of the authors at the workshop
and will be archived in the ACM Digital Library as part of the ACM MMSys 2024 proceedings.